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Twitcher <nomail@nomail> wrote:
> area_light
> x,z,1,1
I haven't tried, but making a 1x1 area light seems pointless (it would
be simply a point light, so why bother making an area light in the first
place), and perhaps a source of problems for the parser... (If this is
the reason for the allocation error, then it's a bug which should be fixed.)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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